RunUAT.bat ERROR in UE 4.10.4

Every time I try to launch a project it fails to build with the same error. I’ve also tried to make several blueprint projects like fps,blank,ecc and the result is always the same.

This error does not appear with 4.9.2

Log (moved to text file):
[Log text file][1]


80467-errorlog.txt (303 KB)

Hey RickyIT-

When you mention trying to launch the project are you referring to attempting to package (File->PackageProject) or are you referring to using the “Launch” button in the viewport toolbar? What system are you attempting to launch for (Win64, iOS, etc.)? What is the error you receive when you attempt to launch?

The error occur when I try to build or lanch the game from viewport buttons, i’ve not tried usign PackageProject.
I’m trying to deploy on my win 10 (x64 pro) machine.

And this is the error (is also at the end of the logs):

  LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
     LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.842310
     LogPlayLevel: BUILD FAILED
     PackagingResults:Error: Error Launch failed! Unknown Error

Update:
I’ve tried to deploy the game with packageproject. This cause the engine to build the game forever.
The same template in 4.9.2 takes less 2 mins to compile.

Ricky,

Please try the following: create a new project, migrate your old project into the new project and then try to package it.

Upload your new error logs if you run into another error, thanks!

Hey Ricky,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

I still have the issue, i understood that is lighting related issue (This appear in 4.10.4 and also on 4.9.2).
After the light rebuild I have 1 error; WorldSettings_1 Maps need lighting rebuild. This makes me think that something went wrong when “appling the new static lighting to the map”. I’ve also tried to create a clean map to test if were my assets the cause of this issure, so I put 1 instance of every asset in this map and builded the light. If I press play it works fine, so I ended up this days of “research” that there is something wrong with my big map that causes this issue.
In the little map the launch button works fine but I can’t package the level.
[New error log][1]

81532-log2.txt (3.05 KB)

Update:
In another clean project I’ve imported all my assets and I found that one of them (that i wasn’t using at the moment) is the cause of the package creation fail. Now I’ve removed it from my main project, the build still fails but the error log is “better”.
[link text][1]

81536-log2.txt (1017 Bytes)

Ricky,

Here is an [older AnswerHub][1] I found that may help with the issue you’re running in to. However, since you’re saying the build is failing, could you please upload the full error logs so I can review them?

Thanks!

Map check error when using speedtree model with billboards - Community & Industry Discussion - Epic Developer Community Forums

I don’t know how, but I finally builded/packaged the game!

Let us know if you run into any other complications!