UE4 Project Incompatible - VS 2013 Ultimate

UE4 Project Incompatible - VS 2013 Ultimate

“Development Editor” & “Win64” is set in VS.

I’ve done a search here in Answer Hub, seems other people are having troubles with it as well…

A few people have suggested right clicking on a file with the extension " .uproject "…
" .uprojectdirs " is the only one I’ve found that’s even remotely close to that file extension…

Maybe it’s in one of the other folders?

86097-screenshot_20160409105425.png

Is there some sort commandline switch I need to run with the “Setup.bat” or “Generateprojectfiles.bat” in order to make it compatible with VS 2013 Ultimate?

I should also note, I’ve already reinstalled VS 2013 with all the extra options and updates… And I did the same thing with VS 2015 community edition, all the extra options and updates…

Hello, I did a little searching on the Answer Hub and came across can-i-generate-vs2013-solution-files-for-410. According to Mathew Clark:

There is no native support for Visual Studio 2013 in our binary versions of the engine as of 4.10. If you wish to use 2013, you’ll need to download the source build from Github as you considered doing. The engine is not editable from the binary version meaning that even if the Visual Studio project was switched to 2013, you’d be unable to compile it from the files that binary provides. Please let me know if you have any issues doing so with source code and I’ll be happy to help.

Are you using a binary release of the engine or have you built the engine from source code?

Hope this helps you out a little.

Thanks Aaron!
I’ll post a comment underneath Matthew Clark, and ask him to take a look at my situation… I haven’t tried any fancy commandline switches, just ran the batch files as administrator…

I created an account with Git Hub & associated it with my Unreal Account… I have a really slow Internet connection, so I downloaded the zip file that git hub provided…

Then unzipped all the files into:
C:\UE4\UnrealEangine-release

Then just right clicked on Setup.bat, let it do its thing… After that was done, right clicked on GenerateProjectFiles.bat and let it do its thing…

I opened the generated solution file in both 2013 & 2015… The UE4 project file that’s generated in 2013 Ultimate is labeled incompatible, also… The solution file right above it says (22 files).

When I opened the generated solution file in 2015, it says something like (46 files)… And the generated UE4 project file underneath is not labeled incompatible…
But, when I go to build the UE4 project file… They are about half a dozen errors!

Again, I’ve reinstalled both 2013 & 2015 with all of the extra options and updates…

Thanks Aaron! I’ll post a comment underneath Matthew Clark, and ask him to take a look at my situation… I haven’t tried any fancy commandline switches, just ran the batch files as administrator…

In saying that N8tv, have you tried Shadowrivers response in vstudio-2013-ultimate-ide-1st-build-of-the-ue4-sol?

the run with Setup.bat with -2013 alternativly GenerateProjectFiles.bat withj -2013

Also, .uproject files are used by the editor to describe your project / game. So if you are building from the source, you will have to actually load the editor, and create a new project for a .uproject file to be created.