[iOS] Remote build failing to package stub ipa. (RSync)
We've recently updated to 4.11.1 and are having issues with remote building of ipa's.
On a fresh checkout of the engine and project we are getting the following in the build log:
These files no longer seem to get generated. However on a copy of the engine which still has the cache (old generated files) the build gets further, but then fails to sign it correctly.
I've tested this in a blank project as well, (after blowing away all the caches on the mac and PC) and am still seeing the same issue.
I'm attaching a full copy of the build log HERE.
We are using the Rsync method, and have had no issues with it in 4.10
asked Apr 11 '16 at 03:16 AM in Bug Reports
So after a full day of screwing around I've found that Unreal's automatic build tool doesn't build all the required tools needed for remote building.
I'm not sure which specific tool it was, but after manually building iPhonePackager, DeploymentInterface and MobileDeviceInterface it now builds correctly with no issues.
So one of the tools was failing/not working correctly silently causing massive issues in the build chain.
TL;DR: One of the build tools were out of date, and manually compiling them fixed it.
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