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Can't Package the Project 4.10

link textCan't Package the Project and i have no idea what to do, i have searched the common problem but i cant seem to fix minelink text

Product Version: UE 4.10
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long.txt (1.5 MB)
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asked Apr 16 '16 at 03:18 PM in Packaging & Deployment

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Frankxs
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Hey Frankxs,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered May 02 '16 at 03:42 PM

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Hey Frankxs,

The following are the errors seen within your project:

 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:548][  0]LogInit:Display: Warning/Error Summary
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:548][  0]LogInit:Display: ---------------------
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:549][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:549][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:549][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:549][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:549][  0]LogInit:Display: LogStaticMesh:Warning: Cached component instance data transform did not match!  Discarding cached lighting data which will cause lighting to be unbuilt.
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting:PersistentLevel.BP_LightStudio_C_0.Skybox
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current X=0.000000 Y=0.000000 Z=1500.000000 Cached X=0.000000 Y=0.000000 Z=1500.000000
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:550][  0]LogInit:Display: 
 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.16-17.18.05:550][  0]LogInit:Display: Success - 0 error(s), 12 warning(s)

  • Have you tried in 4.11.2?

  • Please try and package a new template in 4.10 and 4.11, provide me with the logs as a .txt file.

  • Where did you obtain the engine, from the Epic Games Launcher or through GitHub?

Looking forward to hearing back from you, thanks!

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answered Apr 25 '16 at 09:26 PM

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