How to change what persists during Seamless Travel?
We changed our multiplayer project to use Seamless Travel when we call ServerTravel. We set an empty transition map and it seems to work so far.
However, we do not want everything to persist, so how can we change that (in Blueprints, if possible)?
EDIT: This is what the documentation says:
And, since we want to change the GameMode upon level change (means Server Travel), we do not want these actors to persist...
From my understanding, GameMode will change as usual also when using Seamless Travels, simply the old GameMode will be used to initialize the new one when the engine will call the CopyProperties method.
answered May 08 '16 at 11:22 AM
Stream your levels. Level streaming ue4. Unload and load your levels. GGWP.
answered May 04 '16 at 08:18 AM
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