Can't build project

Hello, when I try to build my project I’am getting this error

MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe vh_nn Win64 Development -Project="C:\Users\vhund\Documents\Unreal Projects\Vh_2\vh_nn.uproject"  "C:\Users\vhund\Documents\Unreal Projects\Vh_2\vh_nn.uproject"  -remoteini="C:\Users\vhund\Documents\Unreal Pr
ojects\Vh_2" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: System.ArgumentException: ���� ᮤ�ন� �������⨬� �����.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � System.IO.Path.GetFullPathInternal(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � System.IO.Path.GetFullPath(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.FileSystemReference..ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.FileReference..ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.DynamicCompilation.RequiresCompilation(List`1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.RulesAssembly..ctor(IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    � UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7930845s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe vh_nn Win64 Development -Project="C:\Users\vhund
MainFrameActions: Packaging (Windows (64-bit)): \Documents\Unreal Projects\Vh_2\vh_nn.uproject"  "C:\Users\vhund\Documents\Unreal Projects\Vh_2\vh_nn.uproject"  -remoteini="C:\Users\vhund\Documents\Unreal Projects\Vh_2" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.07-19.01.59.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa
rs)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, 
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)):    в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    в AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello,

Please attempt to package again and then provide the full log from your project’s Saved->Logs folder.

Thank you

I backed up all files in this folder here is link: https://drive.google.com/folderview?id=0B-TVzijYVG96RGFLbFhQUzgtZFE&usp=sharing
hope that will help.

Are you using Cyrillic symbols at all? Either in the file path of the project or anywhere in the project itself?

only in widgets

Are you able to package a clean, blank project with no additional content successfully?

Well, it starts to compile .but then system stops responding to anything. only reboot helps. So I would say it compiles. Looks like problem is in my project.

Could you try removing the Cyrillic characters from your project and attempting to package again?

I had just removed all of them, still getting this error.

Are you getting a crash at all in your project? The logs seem to indicate that there is a potential crash occurring, but you haven’t mentioned it so I wanted to double check.

Hello, I fixed my problem by deleting folders (Build, Saved, Binaries, Intermediate).Now my computer stops responding to anything after some time from starting packaging project, but this is another problem.

Glad to hear that deleting these folders resolved the issue. As far as your computer issue, feel free to open a new thread for that separate issue.

Have a great day

This saved my life :slight_smile: