Hello, when I try to build my project I’am getting this error
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe vh_nn Win64 Development -Project="C:\Users\vhund\Documents\Unreal Projects\Vh_2\vh_nn.uproject" "C:\Users\vhund\Documents\Unreal Projects\Vh_2\vh_nn.uproject" -remoteini="C:\Users\vhund\Documents\Unreal Pr
ojects\Vh_2" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: System.ArgumentException: ���� ᮤ�ন� �������⨬� �����.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � System.IO.Path.GetFullPathInternal(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � System.IO.Path.GetFullPath(String path)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.FileSystemReference..ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.FileReference..ctor(String InPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.DynamicCompilation.RequiresCompilation(List`1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.RulesAssembly..ctor(IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: � UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7930845s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe vh_nn Win64 Development -Project="C:\Users\vhund
MainFrameActions: Packaging (Windows (64-bit)): \Documents\Unreal Projects\Vh_2\vh_nn.uproject" "C:\Users\vhund\Documents\Unreal Projects\Vh_2\vh_nn.uproject" -remoteini="C:\Users\vhund\Documents\Unreal Projects\Vh_2" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.07-19.01.59.txt'
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa
rs)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error