Mounted PAK - Texture problem
I am currently working on downloading and mounting a pak file from internet. Download and mounting seems to work fine. However, when it comes to calling an object from the mounted pak file, textures on the object appear corrrect for a few milliseconds, then a wrong texture from the Engine defaults gets assigned. This happens with all objects on the screne including meshes, blueprint actors, characters, pawns, particles, etc...
Even though "use pak" is set in project settings,
is always returning false for me. So I'm using FPakFile for mounting downloaded ones.
Only textures have this problem. I'm adding some screenshots to show what is going on in app. First ones are from inside editor, what it looks like originally, second ones are from packaged application that loads another texture (something from engine).
So after some further investigation and some back and forth with another engineer, we have decided to enter your report as a bug. I appreciate your patience and for providing me with the project to test on our end. You can track the issue following the link below on our new Public Issues Tracker.
Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.
Let me know if you have further questions or need additional assistance.
answered Sep 02 '16 at 04:51 PM
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