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Cannot Run Build | Failed to Open Descriptor File

I get no build errors when packaging my game. I don't know why I can run the executable. I don't know what steps I'm missing.

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So I copy over the uproject, but then it says none of my cooked stuff is there even though I saw it cooking in the output log.

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Product Version: UE 4.11
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asked Aug 03 '16 at 06:19 PM in Packaging & Deployment

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GhostRavenstorm
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avatar image Doug E ♦♦ STAFF Aug 03 '16 at 07:50 PM

Hey GhostRavenstorm-

Is your project purely blueprints or has there been code added? If so, can you try building the project in Visual Studio in Development and Shipping and then package again? Additionally, let me know if the answer here by Josh helps any.

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Hey GhostRavenstorm-

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

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answered Aug 22 '16 at 07:20 PM

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