Android Launch/package FAIL!

Can someone help me on packaging or launching game on my Android Device(Tegra Note 7).
it always ends Failed.
Iam just trying to Launch the Default Side scroller Template.

Here is my Log.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-2139182448) SRandInit(-2139182446).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.087268
LogInit: Version: 4.12.4-3028348+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3028348
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jun 27 2016 09:29:04
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: 
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: IDEA-PC
LogInit: User: new
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.143569 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 192.07 MB used, 192.07 MB peak
LogMemory: Process Virtual Memory: 194.91 MB used, 194.91 MB peak
LogMemory: Physical Memory: 3921.65 MB used, 8139.27 MB total
LogMemory: Virtual Memory: 530.07 MB used, 8388608.00 MB total
LogTextLocalizationManager: No specific translations for ('en-IN') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GT 750M  ' (Feature Level 11_0)
LogD3D11RHI:       1986/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0xfe4 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GT 750M  ' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GT 750M  ' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GT 750M  ' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:3 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GT 750M  
LogD3D11RHI:   Driver Version: 353.06 (internal:9.18.13.5306, unified:353.06)
LogD3D11RHI:      Driver Date: 5-27-2015
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Intermediate/Shaders/WorkingDirectory/3264/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/(new)/AppData/Local/Temp/UnrealShaderWorkingDir/C3E2C69C44EFABCF9A3DCE88E3F6632C/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 48MB C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/(new)/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.080001 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: SteamVR failed to initialize.  Err: 110
LogHMD: SteamVR failed to initialize.  Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/' took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
LogAIModule: Creating AISystem for world SideScrollerExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 65.864ms to complete.
LogFileHelpers: Loading map 'SideScrollerExampleMap' took 2.253
LogCollectionManager: Loaded 0 collections in 0.001730 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Developers/new/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000007 seconds
LogContentBrowser: Native class hierarchy populated in 0.0167 seconds. Added 2047 classes and 369 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 13.59 seconds (BP compile: 0.12 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 700 MB
LogRenderer: Reallocating scene render targets to support 780x336 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 8.9944 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000032 seconds (updated 0 objects)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.
SideScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: SideScrollerExampleMap (01-Nov-2016 12:30:50 am)
LogPlayLevel: Creating play world package: /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.046939s)
LogAIModule: Creating AISystem for world SideScrollerExampleMap
LogPlayLevel: PIE: World Init took: (0.002382s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap to /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap.SideScrollerExampleMap (0.049824s)
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is 'SideScrollerGameMode_C'
LogWorld: Bringing World /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap.SideScrollerExampleMap up for play (max tick rate 60) at 2016.10.31-19.00.51
LogWorld: Bringing up level for play took: 0.006185
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0007 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap 0.223
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.S
ideScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.Si
deScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.Sid
eScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap'
LogPlayLevel: Launcher Device ID: Android_DXT@05248131520400014091
LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR
LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogSavePackage: Save=438.69ms
LogSavePackage: Moving '../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/UEDPCSideScrollerExampleMapEB6243104E0F7AB8E98D579AE9226C10.tmp' to '../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c08_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1148_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/(new)/Documents/Unreal Projects/MyProject5/MyProject5.uproject BuildCookRun -project=C:/Users/(new)/Documents/Unreal Projects/MyProject5/MyProject5.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Ed
itor-Cmd.exe -utf8output -platform=Android_DXT -targetplatform=Android -cookflavor=DXT -cook -map=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -Messaging -device=Android_DXT@05248131520400014091 -
addcmdline=-SessionId=B2D50B1D4E74F1444B6B17B134850901 -SessionOwner='(new)' -SessionName='Launch On Device'  -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject
LogPlayLevel: Project.Cook: ********** COOK COMMAND STARTED **********
LogPlayLevel: Project.Cook: HasMapsToCook /Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap
LogPlayLevel: Project.Cook: Params.HasMapsToCook /Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap
LogPlayLevel: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject
LogPlayLevel: CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.10.31-19.01.30.txt
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.506335
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1f54_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1148_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject" -run=Cook -Map=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -TargetPlatform=Android_DXT -fileopenlog -unversioned -iterate -compressed -abslog="C:
\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.10.31-19.01.30.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
LogPlayLevel: UE4Editor-Cmd:
LogPlayLevel: UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject5
LogPlayLevel: UE4Editor-Cmd: LogInit:Display: RandInit(135093554) SRandInit(135093555).
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.38:145][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.40:060][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.45:312][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.45:347][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:369][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:389][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:408][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:425][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:440][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:457][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:471][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:489][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:505][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:520][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:534][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:564][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:564][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:566][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:597][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:614][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:629][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:642][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:657][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.46:657][  0]LogTargetPlatformManager:Display: Building Assets For Android_DXT
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.49:340][  0]LogCook:Display: Max memory allowance for cook 8192mb
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.49:340][  0]LogCook:Display: Mobile HDR setting 0
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.50:988][  0]LogCook:Display: Done creating registry. It took  1.65s.
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.31.53:006][  0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.32.06:007][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.32.06:010][  0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.32.06:015][  0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineFonts/Roboto.uasset
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.32.06:090][  0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineFonts/Roboto.uasset
LogPlayLevel: UE4Editor-Cmd: [2016.10.31-13.32.06:090][  0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
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HussainAssassin,

  • Have you tried deleting your Intermediate and Saved folders from your project?
  • Does this happen on a newly created blank project?
  • Are you having trouble in 4.13 or 4.14 preview?
  • Can you upload screenshots of your Android settings and SDK?

Thanks!

Tried deleting Intermediate and Saved folders. No help

Created new blank project. No help

I don’t have enough data pack to download the new version so I can’t check it right now.

And I searched through the other answers and tried some tweaks like following.

Package name should not have []

There should not be space in SDK file path

These things didn’t helped me.

One thing I’m missing is I haven’t installed the common tools for C++ Visual studio 15.I just installed the standard files.

But does Blueprint only project needs VS?

Other details

Code works for android version 1R4u2
Chosen standard Download option.

And here is my screen shots

alt text

Did you follow the ‘Android Developer page on Signing for Distribution’? It looks like you simply have test and game for the store and password, is this what you set up?

Ok, I guess I know the issue.

Try packaging with the distribution settings turned off and see if you succeded. If yes, the problem lies in the distribution settings in the android section.

If you are packaging with the “for distribution” settings. You need to make sure that your keystore file is properly set up. Some fields are not filled. Also I noticed that you only have the name of your keystore file, you need to add the “.keystore” extension. It should be “test.keystore”. Try it out, if not I will try to suggest further detailed stuff.

I’m on a phone atm so too lazy to go through logs :stuck_out_tongue:

Assuming that other things are correct.

  1. keystore file is missing alias name.

  2. Create a new keystore file from cmd prompt. “keytool -genkey -v -keystore my_keystore_filename.keystore -alias my_alias_name -keyalg RSA -keysize 2048 -validity 10000” without the quotes.

  3. Move the Keystore file to /Build/Android

  4. Make correction in distribution settings in project settings android section according to the file you just made.

AND LASTLY Make sure in distribution settings under keystore name you add the “.keystore” extension to your keystore file name.

thanks for the reply and sorry for delay…

i was not packaging for Distribution…i simply set the value in distribution setting…

i set Build Configuration to Development.

"for distribution"is unchecked.

Run as Admin doesn’t help.

I just want to see does the game default side scroll er works on my android device but its fails.

I have even Downloaded the common tools for visual c++ but still fails(anyway error about common tools for c++ were gone).

its really disappointing,frustrating and discouraging from developing my first game…i even have a working prototype of my dream game and unable to make it work on my device…please help me to move forward.

I have even uninstalled and reinstalled codeworks for android.

One more question do i need to download Arm eabi v7a system images in SDK manager??(k even downloading this doesn’t help)

I can successfully package on Windows platform but it only fails in android.
Iam expecting a quick reply.Thanks in advance.

here is my log of default side scroller and i still get error from blank projects too.[link text][1]

116817-ue4error.txt (242 KB)

thanks for your reply. please refer my reply to 's answer.
looking forward for your help to build my first game

It’s been 5days and still no reply???
Anybody here???

any news on this?