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x86 android application error

When I run the game application error. Zenfon 2. Sometimes I can see the boot screen, ~0.2 sec. I used 4.13.2 github. armv7 is work.

java.lang.UnsatisfiedLinkError: Couldn't load UE4 from loader dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.YourCompany.MyProject13-1.apk"],nativeLibraryDirectories=[/data/app-lib/com.YourCompany.MyProject13-1, /vendor/lib, /system/lib]]]: findLibrary returned null

ProjectLauncher.log

Product Version: UE 4.13
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asked Nov 22 '16 at 11:51 PM in Bug Reports

avatar image

HARBEK
1 4 6

avatar image Samantha Sutton ♦♦ STAFF Nov 23 '16 at 07:06 PM

HARBEK,

In order to better assist you, I'm going to need for you to provide me the logs from your mobile device.

  • Attach your phone to the computer

  • Go here: C:\NVPACK\android-sdk-windows\tools

  • Open up Monitor.bat

  • Launch the program and save the logs

If you cannot get Monitor.bat to open, please go to:

  • C:\NVPACK\android-sdk-windows\tools\lib\monitor-x86

  • Open up Monitor.exe

  • Follow the instructions above

Make sure that you highlight all of the logs, because they do not save unless they're highlighted.

Thank you!

avatar image HARBEK Nov 23 '16 at 08:33 PM
log.txt (607.8 kB)
log1.txt (593.9 kB)
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1 answer: sort voted first

So, the Zenfone 2 is throwing out a crash:

     11-23 23:29:45.057: A/libc(30149): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 30149 (any.MyProject13)
     11-23 23:29:45.085: I/PackageParser(985): com.asus.ime: compat added android.permission.WRITE_EXTERNAL_STORAGE android.permission.READ_PHONE_STATE
     11-23 23:29:45.116: V/WallpaperManagerService(638): getWallpaper, path: /data/system/users/0/wallpaper, exist: true
     11-23 23:29:45.159: I/DEBUG(306): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
     11-23 23:29:45.159: I/DEBUG(306): Build fingerprint: 'asus/WW_Z00A/Z00A_1:5.0/LRX21V/2.20.40.198_20160930_8756_user:user/release-keys'
     11-23 23:29:45.159: I/DEBUG(306): Revision: '0'
     11-23 23:29:45.160: I/DEBUG(306): ABI: 'x86'
     11-23 23:29:45.160: I/DEBUG(306): pid: 30149, tid: 30149, name: any.MyProject13  >>> com.YourCompany.MyProject13 <<<
     11-23 23:29:45.160: I/DEBUG(306): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
     11-23 23:29:45.174: I/DEBUG(306):     eax ff85e158  ebx d1ff85e1  ecx 00000001  edx 00000000
     11-23 23:29:45.174: I/DEBUG(306):     esi 3ce1820b  edi b8e15934
     11-23 23:29:45.174: I/DEBUG(306):     xcs 00000023  xds 0000002b  xes 0000002b  xfs 00000007  xss 0000002b
     11-23 23:29:45.175: I/DEBUG(306):     eip 00000000  ebp 3bdc58c2  esp ff85e175  flags 00210246
     11-23 23:29:45.175: I/DEBUG(306): backtrace:
     11-23 23:29:45.175: I/DEBUG(306):     #00 pc 00000000  <unknown>
     11-23 23:29:45.273: I/BootReceiver(638): Copying /data/tombstones/tombstone_09 to DropBox (SYSTEM_TOMBSTONE)
     11-23 23:29:45.287: W/ActivityManager(638):   Force finishing activity com.YourCompany.MyProject13/com.epicgames.ue4.GameActivity
     11-23 23:29:45.288: E/ActivityManager(638): Invalid thumbnail dimensions: 576x576
     11-23 23:29:45.299: W/ActivityManager(638): Exception thrown during pause
     11-23 23:29:45.299: W/ActivityManager(638): android.os.TransactionTooLargeException
     11-23 23:29:45.299: W/ActivityManager(638):     at android.os.BinderProxy.transactNative(Native Method)
     11-23 23:29:45.299: W/ActivityManager(638):     at android.os.BinderProxy.transact(Binder.java:496)
     11-23 23:29:45.299: W/ActivityManager(638):     at android.app.ApplicationThreadProxy.schedulePauseActivity(ApplicationThreadNative.java:701)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityStack.startPausingLocked(ActivityStack.java:852)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityStack.finishActivityLocked(ActivityStack.java:2782)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityStack.finishTopRunningActivityLocked(ActivityStack.java:2639)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityStackSupervisor.finishTopRunningActivityLocked(ActivityStackSupervisor.java:2534)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityManagerService.handleAppCrashLocked(ActivityManagerService.java:11705)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityManagerService.makeAppCrashingLocked(ActivityManagerService.java:11602)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityManagerService.crashApplication(ActivityManagerService.java:12281)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.ActivityManagerService.handleApplicationCrashInner(ActivityManagerService.java:11797)
     11-23 23:29:45.299: W/ActivityManager(638):     at com.android.server.am.NativeCrashListener$NativeCrashReporter.run(NativeCrashListener.java:86)
     11-23 23:29:45.331: I/ActivityManager(638): Process com.YourCompany.MyProject13 (pid 30149) has died

Please verify that your device has enough space for the program to fully install. Check to see if you can update any of the drivers or the Android OS on the device. Don't forget to check other devices as well. Some devices do better with specific projects than others do, depending on their specs alone.

Mobile Game Development

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answered Nov 23 '16 at 10:23 PM

avatar image HARBEK Nov 23 '16 at 11:40 PM

The game is on my phone 156 MB and it seems full. The phone is 4 GB and 7 GB of SD card free space. I made reset the phone to factory settings, the result has not changed. The build number LRX21V.WW-ASUS_Z00A-2.20.40.198_20160930_8756_user044030427_201501060109. Maybe I made a mistake when building ue4? Should I perform the manipulation in InstalledEngineBuild.xml? This error only x86 . armv7 runs on the phone. I was a bit surprised that Intel works with armv7 instructions, but x86 is giving error. alt text

6d.jpg (495.8 kB)
avatar image Samantha Sutton ♦♦ STAFF Nov 30 '16 at 06:56 PM

Take out your SD card and use the internal memory and let us know whether or not you're still receiving this same warning. It could be your SD card.

Thank you.

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