Importing FBX - Fractured/Destructible - Collison

Following up from [This Post][1], I’ve created a mesh in blender and applied cell fracture to it, exported as FBX, and imported into UE4. What steps are needed to make the chunks act as individual chunks when physics get turned on? Currently, when physics are enabled, it just acts as a single mesh instead of individual pieces.

In Blender:

In UE4

123708-screen+shot+2017-01-26+at+2.02.09+pm.png

With the combination of This Comment and This Thread, I’ve figured out to uncheck the “Combine Meshes” option during FBX import, and it will import each Blender node as a separate mesh. Then, I can build a custom Actor that does the swapping out meshes out from scratch.