Set Tickable When Paused not working as intended
Below is an image showing my current blueprint setup. Basically I've tried connecting everything to do with the player to the node "Set Tickable When Paused" before pausing the game, however when I pause the game I can't move my character around at all. Other events in the blueprint run but movement of my character along with animations don't keep going. I've tried using Global Time Dilation but it doesn't freeze the actors in the scene, only slows them down a lot.
How can I fix this? Any help is greatly appreciated.
asked Jun 17 '14 at 12:52 PM in Blueprint Scripting
This is a post that has a great example on how to pause and unpause a game. Take a look and see if this helps!
answered Jun 17 '14 at 09:10 PM
You can set character movement to tickable when paused. As long as your input axis has Execute When Paused toggled on you can still move your character, however animations still won't play. Still not sure about that part.
answered Mar 26 '15 at 05:53 PM
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