Below is an image showing my current blueprint setup. Basically I’ve tried connecting everything to do with the player to the node “Set Tickable When Paused” before pausing the game, however when I pause the game I can’t move my character around at all. Other events in the blueprint run but movement of my character along with animations don’t keep going. I’ve tried using Global Time Dilation but it doesn’t freeze the actors in the scene, only slows them down a lot.
How can I fix this? Any help is greatly appreciated.
I followed what it said and it’s reading my inputs fine but it’s not relaying that back to the actor, so when I try to run around the actor stays still but my commands that make it rotate 180 degrees still works?
Is there some way to unpause the movement of a specific actor?
You can set character movement to tickable when paused. As long as your input axis has Execute When Paused toggled on you can still move your character, however animations still won’t play. Still not sure about that part.
just for completion since this is one of the 1sts posts ive found.
the tick interval HAS to be 0.
i even tried changing it when going to pause but it didnt work.
(it sort-of makes sense, since once the game is paused the DT is always 0, hence the interval can never accumulate. still a caveat that i wish it were documented.)