How to freeze enemy in blueprint?
Hi! I know a method that pauses the entire game but that is no good for me. I need a blueprint that freezes only a specific AI characer group. Thanks for the answers!
asked Jun 19 '17 at 05:50 AM in Blueprint Scripting
It's quite simple. There is a node called 'set pause anims' ( you need to uncheck context sensitive to see it).
Plug the skeletal mesh which contains animation into it. If you want to freeze a specific AI blueprint actor, then use a branch and check the blueprint class equal to that AI blueprint, then use the node. You may also want to Unpossess the AI after freezing, in order to stop them from rotating and casting spells. No need to mention that you need to communicate between blueprints.
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