How do I kill character if he is hit by destructible mesh piece?
I have an AI character that wanders around, and you can destroy things around the map. So, I want it to die if it is hit by a piece of destructible mesh, but using the "on component hit" function kills it just by walking into it even if it's stationary. Is there another way to do it?
asked Jun 13 '17 at 12:12 AM in Blueprint Scripting
Hello Dagaumph Games,
I think the best way is to use the appy damage function(s).
Event Any Damage
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