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How can I play 360 stereo video HTC VIVE?

Hi there.

I know how to play a video as a texture but now I need to play two videos, one per eye, as 360 stereoscopic video, but I don´t know how to show a different texture or object per eye, in Unity I used to use the layer options in the camera, but in UE4 I don´t know how to do it.

Thanks in advance!

Product Version: UE 4.16
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asked Jun 14 '17 at 07:01 PM in VR

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Juangea
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avatar image Juangea Oct 01 '17 at 09:01 PM

No solutions yet? Not even in 4.17?

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even for earlier version there are simple solution: make a 3d sphere, properly unwrap it, and just use media player feature to add you 360 on this sphere.

https://www.reddit.com/r/unrealengine/comments/5xybq4/load_a_360_video_in_a_vr_environment/ https://docs.unrealengine.com/latest/INT/Engine/MediaFramework/HowTo/FileMediaSource/

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answered Oct 05 '17 at 10:00 AM

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6r0m
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avatar image Juangea Oct 05 '17 at 10:18 AM

No, this is not a solution, I'm specifying stereo 360, not just simple 360, so I need to be able to have two spheres, with two videos, and each sphere/video to be viewed by just on eye.

Do you have some kind of idea about this?

Cheers and thanks for trying!

avatar image 6r0m Oct 05 '17 at 10:27 AM

where is difference between specifying and just simple?

avatar image 6r0m Oct 05 '17 at 10:29 AM

I'm using this trick for my 360 videos with HTC Vive

avatar image Juangea Oct 05 '17 at 10:31 AM

Yes, but that trick works for a monoscopic video, just one video for both eyes, no depth and stereoscopy.

avatar image Juangea Oct 05 '17 at 10:29 AM

Stereoscopy, depth perception, I record the 360 videos with a camera with stereoscopic capabilities, and it gives me two 360 videos, one per eye, and I need to know how can I show just each video for each eye, I mean, left video(sphere) for left eye and right video (sphere) for right eye.

avatar image 6r0m Oct 05 '17 at 10:32 AM

try to record without stereoscopic capabilities)

anyway if you find the best solution, please write. I think there is only dancing with source

avatar image Juangea Oct 05 '17 at 10:34 AM

It's not a matter of trying to record without stereoscopy, stereoscopy it's a feature required for our projects, we don't do just simple 360, we do high quality stereoscopic video, and we need to use it in stereoscopy, not in a simple plain 360 without depth :)

So in Unity I could enable the sphere in a layer, so the left camera could see just the left sphere and the right camera could see just the right sphere, but I don't know how to do that in UE4

Cheers.

avatar image Amuro90 Apr 11 '18 at 02:48 PM

Hi, did you find some solutions? because a need that functionality too

avatar image 6r0m Apr 11 '18 at 03:17 PM

try to use stereoscopic material from here https://answers.unrealengine.com/questions/662436/use-of-stereoscopic-360-degrees-videos-in-ue4.html

instanced stereo should be disabled

avatar image Amuro90 Apr 11 '18 at 03:38 PM

thanks but that is for mono 360 video but, i want to play 360 stereo video

avatar image 6r0m Apr 11 '18 at 03:54 PM

Are you sure? for mono there is one texture without screen position, compare nodes and UV remaping from it

avatar image Amuro90 Apr 11 '18 at 04:43 PM

i will see in a deepest way tomorrow thanks for the advice

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