Physics Handle doesnt work after OpenLevel

Hi everyone,

I’m using a standard physics handle to grab and drop a cube in my game. Everything works fine as long as I open my level directly in the editor. However, if I load my level from my main menu using Open Level, the cube doesn’t move :(.

I tried using the cube in other levels and I have the same issue - the blueprint seems to run fine but the cube stays in place.

Please take a look at this 5min video for more details.

I would really appreciate any help I can get.

Video:
Youtube

I found the solution - it was related to this thread - I have weird physics when I load a level from blueprint - World Creation - Unreal Engine Forums.

It seems that there is an issue with physics not loading properly if you use Open Level. I used a Set Simulate Physics on Begin Play on my cube and that fixed it.

This still feels like a bug, so I hope someone can look at this :slight_smile:

Thanks!