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Custom collision profiles don't work on mobile?

I've setup a custom collision profile and a custom trace channel. Both work perfectly in the editor but don't work on a mobile device or the mobile preview. The rays are being traced in the right direction in both the editor and mobile. Are custom profiles not supported for mobile? Is there any workaround for this?


Branch: Binary

Build version: 4.2.1 - 2101290

Repro Steps:

Yes it happens 100%. I've tried building it multiple times on multiple devices. (Mainly using a nexus 7)

System Specs: Intel i5 - 3.20 Ghz Quad Core, 8.00 GB RAM, Nvidia GT 440

Product Version: Not Selected
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asked Jul 10 '14 at 03:08 PM in Bug Reports

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avatar image [Epic] Gribbs ♦♦ STAFF Jul 28 '14 at 03:39 PM

Howdy DrunkCompiler,

Thank you for your bug report. In order to help us reproduce this issue, we could benefit from some additional information. Please see this post for some bug-reporting-guidelines which can be very helpful, and then Edit your post with any additional information you can provide.

Thanks and have a great day!

avatar image [Epic] Gribbs ♦♦ STAFF Jul 31 '14 at 07:27 PM

Hey DrunkCompiler,

Just wanted to check in with you and see if this issue is still occurring. Whether it does or does not, could you please let us know so that I may further investigate the issue or, if it does not, I can then close out the issue.


avatar image DrunkCompiler Jul 31 '14 at 07:36 PM

Hi Sean, Sorry for the late reply. I've edited the post with the required details, if any information is missing please do let me know. Also, I'm not sure what to put for the Repro Steps section. Has the bug been fixed in newer versions (4.3) ? Thanks a lot.

avatar image [Epic] Gribbs ♦♦ STAFF Aug 01 '14 at 03:22 PM

For the Repro question, Is there a step by step process I can use to recreate the issue on my end (Ex: Step 1: Open a Third person project. Step 2: _, etc.)? That would help me to check and see if the issue has been fixed in a newer release.


avatar image [Epic] Gribbs ♦♦ STAFF Aug 05 '14 at 05:23 PM

Hi DrunkCompiler,

Just wanted to check in with you and see if you could provide the repro steps. I have been unsuccessful with a reproduction of the error on my end and just wanted to see if you could provide a reliable, step by step way that I could recreate the issue.


avatar image Chrisp2342 Mar 13 '18 at 03:01 AM

This issue is still occurring. I have a custom sphere tracing collision channel for ledge climbing and wall/ledge tracing which is fine in editor. It also uses animation montage notifies to communicate to a blueprint interface and animation blueprint.

Again works perfect in editor and not on samsung s7 edge.

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Howdy DrunkCompiler,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Aug 11 '14 at 08:39 PM

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[Epic] Gribbs ♦♦ STAFF
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