Navigation randomly skips HISM instances
After https://issues.unrealengine.com/issue/UE-48309 was fixed, I still have trouble with HISM.
The navigation considered HISM instances fine in UE 4.16.3, but is completely broken for my project in UE 4.17.1.
A line of dynamically spawned instances looks like this in 4.16.3 (with console command "show Navigation" and dynamic navigation enabled):
The same level in 4.17.1 looks like this:
As you see, it randomly connects instances, even though all instances have the same BP class. Is this a known bug? Do I need to wait for 4.18 to use dynamically created HISM again?
Edit: All instances have the same Z position, so the reason cannot be one instance being smaller/above ground/whatever. Also, the result stays the same if I adjust the Z value. HISM also has "can character step on it" set to false.
A fix was made and will be available for 4.17.2
answered Aug 30 '17 at 06:24 PM
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