Build dedicated server with only blueprints

How can I build both client and dedicated server executables? I only use blueprint project.

A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums I don’t know c++ to write my whole game using it, developers said that in ue4 everything can be done using blueprints… Is it really possible to build dedicated server when using blueprint project? If it’s not, what to do if I’ve already started my project as a blueprint? How to migrate it to c++ to make a server compilable?

I got actually the same problem :confused:

bump. I would like to know if this is possible

interesting for me also… would be really good to hear something “official”

Bumping, I would love to know if I need to remake my game now.

Any news here?

I’m fairly new however I know C++ reasonably well.

From my understanding you only need to compile the code in C++ but your game can still be done in Blueprints.

That said creating the Dedicated Server is very challenging at the moment and not for the fainthearted.

Essentially, You will need the UnrealEngine 4 Source code to create the dedicated server.

Yes, I understand this. But guys from UE4 team said earlier that they plan to include server packaging into shipping version of UE4

If this is the case that will be a much better solution, However I still feel this will require the UnrealEngine 4 Source Code to be able to change to the Shipping configuration in Visual Studio.

I will see what more I can find out.

This is the best tutorial to use is this link: Dedicated Server Guide (Windows & Linux)

I have used this method multiple times and had a success each time.

When it says make a project, does that mean make a blueprint project or c++ project?

Dedicated servers are generally only available through C++ code, You can make a server using Blueprints and using the command line -server arguments but this is not truly dedicated.

here is a youtube video that “IanBerg” made on creating dedicated server.

Build Dedicated Server

I appreciate you are not familiar with C++. I would go with Blueprints and use these command lines to create the server

[CommandLine Arguments][2]

Hope this helps

If you get down to step 4 of this guide you will see he said this:

My project was previously content only
since I was using blueprints rather
than C++

Hello 2014,

I’m 2021, we still can’t make it, games should build by C++ or Developers.
Don’t worry 2014, we still reading this news;

“While those first several missions didn’t reach their target, NASA’s Mariner 4 finally did. The spacecraft launched on Nov. 28, 1964, and was the first to fly by Mars on July 14, 1965.”

So I guess if we take the year 1965 backwards, On year 5691 we will get a chance to build 50% of a game by BP’s only without Developers.

Your Dump Year Friend
2021,

the link is dead

Alright, you can not create a Dedicated Server without Building the project in Visual Studio, or your IDE. It is actually very easy to do, with no experience as a C++ programmer. You simply go to Youtube, and google UE4 Dedicated Server, and you will get several videos. Go to Github and get the Engine version you want, install Visual Studio 2019, the same videos generally have links to videos that show you how to do that. Then follow their exact step by step instructions.

Cached Link: Dedicated Server Guide (Windows & Linux) - Epic Wiki (archive.org)
Another Link: piinecone — Building a dedicated server in Unreal Engine 4