How can I build both client and dedicated server executables? I only use blueprint project.
A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums I don’t know c++ to write my whole game using it, developers said that in ue4 everything can be done using blueprints… Is it really possible to build dedicated server when using blueprint project? If it’s not, what to do if I’ve already started my project as a blueprint? How to migrate it to c++ to make a server compilable?
If this is the case that will be a much better solution, However I still feel this will require the UnrealEngine 4 Source Code to be able to change to the Shipping configuration in Visual Studio.
Dedicated servers are generally only available through C++ code, You can make a server using Blueprints and using the command line -server arguments but this is not truly dedicated.
here is a youtube video that “IanBerg” made on creating dedicated server.
I’m 2021, we still can’t make it, games should build by C++ or Developers.
Don’t worry 2014, we still reading this news;
“While those first several missions didn’t reach their target, NASA’s Mariner 4 finally did. The spacecraft launched on Nov. 28, 1964, and was the first to fly by Mars on July 14, 1965.”
So I guess if we take the year 1965 backwards, On year 5691 we will get a chance to build 50% of a game by BP’s only without Developers.
Alright, you can not create a Dedicated Server without Building the project in Visual Studio, or your IDE. It is actually very easy to do, with no experience as a C++ programmer. You simply go to Youtube, and google UE4 Dedicated Server, and you will get several videos. Go to Github and get the Engine version you want, install Visual Studio 2019, the same videos generally have links to videos that show you how to do that. Then follow their exact step by step instructions.