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Sequencer: Grab keyframe times from blueprint

I have a sequencer with 5 keyframes in the event track of sequencer.
Keyframe 1 time: 2
Keyframe 2 time: 4
Keyframe 3 time: 6
Keyframe 4 time: 8
Keyframe 5 time: 10

If I go into the sequencer itself and right click a keyframes properties I can easily see the time that the keyframe plays.

Is there a way I can access this time information from the level blueprint?

So if I run a print string it should say

Is this possible?

Product Version: UE 4.16
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asked Oct 23 '17 at 03:11 AM in Blueprint Scripting

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