I have a sequencer with 5 keyframes in the event track of sequencer.
Keyframe 1 time: 2
Keyframe 2 time: 4
Keyframe 3 time: 6
Keyframe 4 time: 8
Keyframe 5 time: 10
If I go into the sequencer itself and right click a keyframes properties I can easily see the time that the keyframe plays.
Is there a way I can access this time information from the level blueprint?
So if I run a print string it should say
2
4
6
8
10
Is this possible?
Thanks