How to expose "AI is seeking a Nav Link"
I need to pull the information that is telling the AI to seek a nav link so that I can use that in a factor to make them start a climbing / jumping / crawling etc montage. (to get them to climb over an obstacle, climb up a ladder, crawl under a thing). I know the AI is clearly seeking the nav link, but how can I expose that information so I can use it?
asked Nov 05 '17 at 10:29 PM in Blueprint Scripting
Ai is seeking Nav Link and it working without any changes - just place NavLink, move left and right nodes to desired place. This is simple use of NavLink between two nav areas (separated).
If you need start any action on your pawn, you should use Smart Link. Smart Link is in NavLink under Simple Link. This can be confused - some steps:
Make sure, smart link start and end is same as left and right (on this sample you have jump down but with jump behavior and animation):
then in level blueprint:
Crowder is my AI name.
As I said, this is sample for jump, but working with other actions too.
Most important - Smart Link is relevant [x] checked.
You can tweak also snap radius and height and broadcast.
This sample is simple but works. I have production functions but they are too complicated to post here, you should make progress with this sample.
Exposing - Ai will use nav link when it will be on the way. Or you should use special behavior tree action or blueprint - op to you - to find specified nav link what is too broad question, but I think, Ai will use it best when it will be necessary and correctly placed on path, nav mesh.
answered Nov 05 '17 at 11:13 PM
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