Timeline in C++ triggers breakpoint.
I have been following these two links to try and get Timelines to work in C++:
I tried both UTimelineComponent and FTimeline but both ways are triggering a break point when I try to play. Here is a screen shot of the error:
Edit: I tried initializing the timeline and curve in both the BeginPlay function and the constructor but to the same results.
Hey there, you need to see what is the actual cause of the crash, check the Autos tab to see if anything is invalid (especially check the this variable, myDoorRotateComponent and myResetRotationTimeline).
answered Jan 21 '18 at 10:00 PM
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