Hey I’ve got a project from a friend of mine in order to work with him as a team, but I can’t open it.
The project uses 3 plugins which I dont have, I have disabled them to start the project anyway but after the engine reaches around 99%, the editor crashes and shows me this error:
Assertion failed: FMath::IsFinite( Q ) [File:d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\Quadric.h] [Line: 616]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_QuadricMeshReduction!TQuadricAttr<29>::Evaluate() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\quadric.h:618]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::ComputeNewVerts() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:876]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::ComputeEdgeCollapseCost() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:888]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::UpdateEdges() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:1275]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::SimplifyMesh() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:1495]
UE4Editor_QuadricMeshReduction!FQuadricSimplifierMeshReduction::Reduce() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshsimplifier\private\quadricmeshreduction.cpp:352]
UE4Editor_MeshUtilities!FStaticMeshUtilityBuilder::ReduceLODs() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3015]
UE4Editor_MeshUtilities!FMeshUtilities::BuildStaticMesh() [d:\build\++ue4+release-4.18+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3368]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1317]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2265]
UE4Editor_Engine!UStaticMesh::PostLoad() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2632]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:988]
UE4Editor_Engine!UStaticMeshComponent::PostLoad() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\components\staticmeshcomponent.cpp:1662]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:988]
UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1588]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1333]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2492]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5968]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5445]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2229]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3477]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:348]
UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Any ideas how to fix it?