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Setting up a project repository

Hi everyone,

So we've set up our project something like this.

depot/Game/Game.uproject depot/SourceArt/(Maya files, PSDs, FBX) depot/Docs/

Now the ART tools stick all of our rigs in this SomewhereElse/UnrealEngine/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/Projects directory which is in your engine dir. Obviously anything that goes in there cannot be versioned because it's not even in your depot. Are you supposed to move the MayaTools/ directory into your depot? If so, this seems broken, The ART tools should really support the ability to specify a project directory separately from the MayaTools dir.

/ Kyle

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asked Aug 04 '14 at 05:35 PM in Using UE4

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kylawl
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avatar image Jeremy Ernst STAFF Aug 06 '14 at 01:17 AM

Yes, you should copy the maya tools directory into your structure. When there are updates to the maya tools, you can simply get the latest and copy all of the non-project specific files over, overwriting the existing. This way, you can also have version control over the scripts in case an update breaks something in your pipeline, you can simply revert that integration.

avatar image kylawl Aug 06 '14 at 01:26 AM

Cool thanks!

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See Jeremy's Reply

Yes, you should copy the maya tools directory into your structure. When there are updates to the maya tools, you can simply get the latest and copy all of the non-project specific files over, overwriting the existing. This way, you can also have version control over the scripts in case an update breaks something in your pipeline, you can simply revert that integration.

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answered Aug 06 '14 at 01:27 AM

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kylawl
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