Hi everyone,
So we’ve set up our project something like this.
depot/Game/Game.uproject
depot/SourceArt/(Maya files, PSDs, FBX)
depot/Docs/
Now the ART tools stick all of our rigs in this SomewhereElse/UnrealEngine/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/Projects directory which is in your engine dir. Obviously anything that goes in there cannot be versioned because it’s not even in your depot. Are you supposed to move the MayaTools/ directory into your depot? If so, this seems broken, The ART tools should really support the ability to specify a project directory separately from the MayaTools dir.
/ Kyle