Rigged in mixamo and Unreal won't render texture propely
Hey guys,I'm having some issues using mixamo and Unreal Engine.
I've created this character on Magica Voxel and I really want to animate it for my game.However,after I auto-rigged in mixamo and imported to Unreal Engine,it came up all messed up and isn't what I'm looking for.
Here's how it should be like: (This is without rigging,just straight importing from Magica Voxel to Unreal)
And this happens after the auto-rig.
I've tested a lot of stuff but I have no clue why this is happening.Can anyone give me some help please?
Thank you very much.
asked Aug 26 '18 at 12:56 AM in Rendering
Ok,so it turned out to be a mesh problem.
After hours and hours of testing,I was in blender when I decided to try to remove duplicate vertices.It turns out that it removed over a 1200 vertices.
Before removing duplicated vertices:
After removing the vertices(Just like the problem I'm getting at Unreal Engine):
So probably Mixamo or Unreal Engine are removing those duplicated vertices.
Looks like the downloaded FBX is being triangulated and that is messing up the UVs. Since its a simple model, any 3D software with auto UV would do. Here is blender UV tutorial , this will do : https://www.youtube.com/watch?v=V6OXSR5Ynyc
Export FBX and import it in to UE4 and see if the problem persists.
answered Aug 26 '18 at 07:05 AM
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