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Skipping import Function .. FillDataTableFromCSVString, depends on missing native class

build packaged (development - win32), launched game, in log files there will be

 "LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/..: Skipping import Function /Script/Engine.DataTableFunctionLibrary:FillDataTableFromCSVString, depends on missing native class"

nativization is disabled. When trying to call a function that has the FillDataTableFromCSVString bp function, game crashes: "

 LogWindows: Error: === Critical error: ===
 LogWindows: Error: 
 LogWindows: Error: Fatal error!
 LogWindows: Error: 
 LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000005c
 LogWindows: Error: 
 LogWindows: Error: [Callstack] 0x0000000001496e0a JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x00000000014c90ee JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x0000000000f39172 JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x0000000000f39266 JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x00000000012203cd JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x00000000016306d3 JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x0000000000ed0fa8 JPUE4.exe!UnknownFunction []
 LogWindows: Error: [Callstack] 0x000000006a9d7487 CoreUIComponents.dll!UnknownFunction []
 LogWindows: Error: [Callstack] 0x000000006a9d6d5f CoreUIComponents.dll!UnknownFunction []
 LogWindows: Error: [Callstack] 0x0000000075df8c33 msvcrt.dll!UnknownFunction []
 LogWindows: Error: 
 LogExit: Executing StaticShutdownAfterError

In editor it works fine. I was able to replicate it with a blank project.

Product Version: UE 4.21
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asked Jan 07 '19 at 07:26 AM in Packaging & Deployment

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