build packaged (development - win32), launched game, in log files there will be
"LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/..: Skipping import Function /Script/Engine.DataTableFunctionLibrary:FillDataTableFromCSVString, depends on missing native class"
nativization is disabled. When trying to call a function that has the FillDataTableFromCSVString bp function, game crashes:
"
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000005c
LogWindows: Error:
LogWindows: Error: [Callstack] 0x0000000001496e0a JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000014c90ee JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000000f39172 JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000000f39266 JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000012203cd JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000016306d3 JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000000ed0fa8 JPUE4.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x000000006a9d7487 CoreUIComponents.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x000000006a9d6d5f CoreUIComponents.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000075df8c33 msvcrt.dll!UnknownFunction []
LogWindows: Error:
LogExit: Executing StaticShutdownAfterError
In editor it works fine.
I was able to replicate it with a blank project.