Is there a way to list meshes with lightmap errors without baking?

I’ve read somewhere that it was now possible to output list of meshes from a level that have lightmap errors without need to bake entire scene but I can’t find it anymore.

Any chance you know?

There are two things this may be referring to:

  1. Go to Windows > Statistics and switch to Static Mesh Lighting Info. This won’t tell if you if there is an error, but does give a good bit of details about your meshes including a UVs checkbox.
  2. Go to Build > Map Check. This will show you whether there are errors, but won’t specify which meshes are cause until you build lighting.

Other than that, there aren’t any ways that I know of for listing meshes with lightmap errors.

Hope that helps!