I’ve read somewhere that it was now possible to output list of meshes from a level that have lightmap errors without need to bake entire scene but I can’t find it anymore.
Any chance you know?
I’ve read somewhere that it was now possible to output list of meshes from a level that have lightmap errors without need to bake entire scene but I can’t find it anymore.
Any chance you know?
There are two things this may be referring to:
Other than that, there aren’t any ways that I know of for listing meshes with lightmap errors.
Hope that helps!