Missing Native Components

Hello,

I recently created a new character class based off my existing character (FiendCharacter) class which is based off the native character class.

Once I had finished editing/testing this new character, I shut down the editor.

The next time I tried to load the editor it would crash on start up. Due to this happening before, I deleted the new uasset out of the project files and the editor loaded up.

Once the editor loaded, I received several error messages saying failed to import components.

The Villager class is another class based on the fiendcharacter class.

Now the fiendcharacter class is missing its 4 native components (movementcomponent, capsule component, arrow component and skeletalmesh component). It also appears that their values have been reset to default, as I can still play in editor as the class but it moves around like the default movement component.

In the defaults window the “mesh” “character movement” and “capsule component” are all set to none and greyed out.

In the components tab I am unable to edit any of the properties for these native components.

I have tried making a new class that extends the native character class and this works fine.

Does anyone know a fix to this problem? As I have spent many many weeks working on the project and there are dozens of blueprints which are children of this blueprint or reference this blueprint.

Any help would be awesome,

Ategig

My entire project is made from blueprints.

Howdy Ategig,

Thank for for posting your issue. Would you be able to attach your log files for the project and your DXdiag so that I may further investigate the issue that you are seeing?

Also, is there a step by step way I could reproduce this issue on my end? I am not seeing any errors when trying to reproduce this currently.

Thanks and have a great day!

Hey Ategig,

Just wanted to check in with you and see if your issue is still occurring? If so, could you please provide the information asked for in the post above.

Thanks and have a great day!

Yeah I am still having the same issue, although I have now made a completely new project to resolve it.

Here is my dxdiag, the Logs folder is too big to upload here so would I be able to email it? I have attached the last few entries in the log folder.
Logs

The project this was happening in seems to be becoming more corrupt by the day and I am now only using it to salvage parts of my blue prints and some assets that are not linking to my corrupted character bp. The project only opens if I move the character out of the content files then load the project, then move it back in.

I have a feeling that the original corruption was due to copying and pasting blueprint nodes/chunks as when I recreated a completely new character class it still managed to corrupt somewhere along the way.

In my new project I have made a strict policy of no copy/paste blueprint nodes and it appears that I have all the functionality of the old blueprints but without the corruption.

Myself and others have been struggling with this issue as well. The good news is that, according to Adam Davis, this issue isn’t reproducing in current internal builds and will hopefully be included in the next major engine update.

For reference: Character BP broken after upgraded to 4.4 - Programming & Scripting - Epic Developer Community Forums

Howdy Ategig,

Due to Adam’s answer in the similar post linked by schmit, I am going to close this issue due to the fact that the issue is not occurring in a future release… If this issue is still occurring in a future release, you could reopen this issue so then I may further investigate. Your workaround about re-importing assets would be the correct way to work past this issue. Thanks for your patience while we get this issue resolved.

As for your additional question on that post, I am unsure if that release will allow the BP to be fixed as a possibly of file being corrupted.

If this issue and the other issue are not related, please be sure to reopen this issue. If you could also provide a simple reproduction case, if possible, that would help with being able to see the exact error.

Have a great day!

Hey Sean,

After remaking my entire project my graphics drivers crashed today. When I loaded the engine but up I started receiving the failed import errors that cause this issue.

I then rolled my project back to an early version and the import errors are gone again.

Is it possible the engine crashing mid development could be the cause?

Hey Ategig,

I would highly recommend that you roll back into a previous version of UE4 until a future release so that you will be able to work on your project. I am unsure as to when the fix for this issue will be released or what version exactly, but the issue has been tested and is not occurring in a future release. I will be sure to keep you updated as soon as I hear anything.

Thanks again!