[Closed] [Bug] Set actor location does not work on Z axis for blueprint with simulate physics set to false
I have a static mesh with simulate physics set to true . When a button is pressed it will move to a location using the setworldlocation node in Blueprint . It worked when the object was a static mesh . When it is saved as a blueprint it will work on the first move . After that it will move on the x and y axis , but not on the Z axis .
asked Mar 11 '14 at 01:54 AM in Bug Reports
ue4-archive ♦♦ STAFF
The question has been closed Apr 22 '14 at 08:17 PM by Adam Davis for the following reason:
Problem is outdated
Mobility of the Blueprint SMA?
What is the mobility of the blueprint SMA set to, in its default properties?
Did you set the Blueprint SMA to be simulating physics?
please post a pic of your blueprint SMA's default properties
Thanks for your report. I have not been able to reproduce the issue you are experiencing. Here's a picture of what my Actor Blueprint looks like:
My mesh started at location 0, 0, 260. My NewLocation variable sets the location to 200, 200, 400 when G is pressed. Whether Simulate Physics is set to true or false, the mesh moves to the new location every time G is pressed.
If you can provide any further information or images of your Blueprint, I can investigate further.
Hope this helps!
Follow this question
Once you sign in you will be able to subscribe for any updates here