Hello
I am attempting to make a game where the character has 3 cameras. First person, left shoulder, and right shoulder. I have successfully created the swapping of these in the character blueprint. I have also created a FOV ‘zoom’ effect by holding the right mouse button.
What I want to happen:
When not pressing right mouse button (zoom) I want WASD to rotate and move the character in those directions (including diagonals).
When pressing zoom (right mouse button) I want the character mesh locked facing zoom (camera) direction and playing strafe animations.
How would I go about setting up these two different methods and triggering them with zoom?
Currently, my character is always locked to camera direction.
Thanks a bunch!