3D Widget Screen Space Broke

Migrating from 4.7.3 to 4.8.3 changed the location of my 3D Widgets when rendering to screen space.

In 4.7.3 everything behaved as expected and now after upgrading the widgets don’t seem to display in their correct positions.

The screenshots below is a pawn with an attached 3D Widget with no relative transformation and set to be drawn in Screen Space.

  • Notice how in 4.7.3 the icon is drawn as expected, on the mesh
  • Notice how in 4.8.3 the icon is drawn unexpected, NOT on the mesh

53360-widget_screen_space_bug.png

Hello IanLaBrie,

I have a few questions for you that will help narrow down what issue it is that you are experiencing?

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. Do you have your scalability settings set to low?
  4. Could you provide screen shots of any blueprints that may be involved?

Thanks Rudy!
Not sure what changed between 4.7.3 and 4.8.3 but Resolution Scale in the Scaleability Settings fixed it!
Anything other then 100% shows the icons in the wrong position.

53615-resolutionscale.png

Setting Resolution Scale to 100% in the Scaleability Settings was my solution.