Twice today I have encountered a crash to desktop of the UE4 editor when I clicked “Compile” in the editor. The only common event between both crashes was clicking on the “Compile” button in the main screen of the editor. Unfortunately, the log output doesn’t give any crash information, aside from “Fatal error!”. I can provide more information if needed, I just need to know what to provide.
I am working on a new project built with the Top Down C++ Template using the released build of 4.11.0 available through the Epic Games Launcher. I am using Visual Studio 2015 as my C++ IDEA. I may have performed a compile in Visual Studio before a compile in the editor, but I honestly forget if I did or not.
I was not running/simulating my project when I performed the compile, I was in edit mode for the level I had loaded.
Below are the output from my log files detailing the compile to crash.
[2016.04.02-21.25.06:846][557]Recompiling game_arpg...
[2016.04.02-21.25.06:847][557]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 5988 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject" -2015]
[2016.04.02-21.25.06:849][557]Warning: Starting HotReload took 0.0s.
[2016.04.02-21.25.16:346][678]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:25:16 PM
[2016.04.02-21.25.16:346][678]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.25.16:346][678]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.4872705 seconds
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Performing 5 actions (3 in parallel)
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info game_arpgGameMode.cpp
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info game_arpgPlayerController.cpp
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Source\game_arpg\game_arpgPlayerController.cpp(97) : warning C4996: 'AController::GetControlledPawn': Use GetPawn() instead of GetControlledPawn() Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Program Files\Epic Games\4.11\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(170) : note: see declaration of 'AController::GetControlledPawn'
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Source\game_arpg\game_arpgPlayerController.cpp(103) : warning C4996: 'AController::GetControlledPawn': Use GetPawn() instead of GetControlledPawn() Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Program Files\Epic Games\4.11\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(170) : note: see declaration of 'AController::GetControlledPawn'
[2016.04.02-21.25.16:348][678]CompilerResultsLog: Info game_arpg.generated.cpp
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info [5/5] Link UE4Editor-game_arpg-5988.dll
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-5988.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-5988.exp
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info Total build time: 9.32 seconds
[2016.04.02-21.25.16:349][678]LogMainFrame: MainFrame: Module compiling took 9.510 seconds
[2016.04.02-21.25.16:349][678]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.25.16:995][678]LogCrashTracker:
[2016.04.02-21.25.17:010][678]LogCrashTracker:
[2016.04.02-21.25.17:010][678]LogWindows:Error: === Critical error: ===
Fatal error!
[2016.04.02-21.25.17:059][678]LogExit: Executing StaticShutdownAfterError
[2016.04.02-21.25.17:071][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:073][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:074][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:074][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:074][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:075][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:075][678]LogWindows: FPlatformMisc::RequestExit(1)
[2016.04.02-21.25.17:075][678]Log file closed, 04/02/16 17:25:17
Crash #2:
[2016.04.02-21.35.28:622][892]Recompiling game_arpg...
[2016.04.02-21.35.28:622][892]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 4812 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject" -2015]
[2016.04.02-21.35.28:624][892]Warning: Starting HotReload took 0.0s.
[2016.04.02-21.35.37:267][910]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:35:37 PM
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.2518868 seconds
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info Performing 2 actions (3 in parallel)
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info [2/2] Link UE4Editor-game_arpg-4812.dll
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-4812.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-4812.exp
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info Total build time: 8.49 seconds
[2016.04.02-21.35.37:268][910]LogMainFrame: MainFrame: Module compiling took 8.654 seconds
[2016.04.02-21.35.37:569][910]LogCrashTracker:
[2016.04.02-21.35.37:579][910]LogCrashTracker:
[2016.04.02-21.35.37:579][910]LogWindows:Error: === Critical error: ===
Fatal error!
[2016.04.02-21.35.37:635][910]LogExit: Executing StaticShutdownAfterError
[2016.04.02-21.35.37:639][910]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.35.37:639][910]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.35.37:639][910]LogWindows: FPlatformMisc::RequestExit(1)
[2016.04.02-21.35.37:639][910]Log file closed, 04/02/16 17:35:37
A good recompile, before the first error above, looked like this:
[2016.04.02-21.22.58:681][305]Recompiling game_arpg...
[2016.04.02-21.22.58:681][305]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 8779 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject" -2015]
[2016.04.02-21.22.58:683][305]Warning: Starting HotReload took 0.0s.
[2016.04.02-21.23.07:430][335]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:23:07 PM
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.2764214 seconds
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Performing 2 actions (3 in parallel)
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info [2/2] Link UE4Editor-game_arpg-8779.dll
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-8779.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-8779.exp
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Total build time: 8.59 seconds
[2016.04.02-21.23.07:431][335]LogMainFrame: MainFrame: Module compiling took 8.760 seconds
[2016.04.02-21.23.07:431][335]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.23.07:507][335]LogContentBrowser: Native class hierarchy updated for 'game_arpg' in 0.0016 seconds. Added 3 classes and 2 folders.
[2016.04.02-21.23.07:510][335]Warning: HotReload successful (0 functions remapped 0 scriptstructs remapped)
[2016.04.02-21.23.07:834][335]LogContentBrowser: Native class hierarchy populated in 0.0112 seconds. Added 1984 classes and 351 folders.
[2016.04.02-21.23.07:835][335]Warning: HotReload took 9.2s.
[2016.04.02-21.23.09:692][537]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.09:692][537]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.04.02-21.23.09:692][537]PIE: New page: PIE session: TopDownExampleMap (Apr 2, 2016, 12:23:09 PM)
[2016.04.02-21.23.09:693][537]LogPlayLevel: Creating play world package: /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap
[2016.04.02-21.23.09:724][537]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031405s)
[2016.04.02-21.23.09:725][537]LogAIModule: Creating AISystem for world TopDownExampleMap
[2016.04.02-21.23.09:726][537]LogPlayLevel: PIE: World Init took: (0.001444s)
[2016.04.02-21.23.09:726][537]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap to /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap (0.033507s)
[2016.04.02-21.23.09:790][537]LogInit: XAudio2 using 'Speakers (2- Logitech G930 Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
[2016.04.02-21.23.09:798][537]LogInit: FAudioDevice initialized.
[2016.04.02-21.23.09:829][537]LogWorld: Game class is 'game_arpgGameMode'
[2016.04.02-21.23.09:833][537]LogWorld: Bringing World /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap up for play (max tick rate 0) at 2016.04.02-17.23.09
[2016.04.02-21.23.09:834][537]LogWorld: Bringing up level for play took: 0.003782
[2016.04.02-21.23.09:836][537]PIE: Info Play in editor start time for /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap 0.629
[2016.04.02-21.23.09:836][537]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.14:067][ 27]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.14:104][ 27]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.24:877][388]Recompiling game_arpg...
[2016.04.02-21.23.24:878][388]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 1232 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject" -2015]
[2016.04.02-21.23.24:880][388]Warning: Starting HotReload took 0.0s.
[2016.04.02-21.23.33:512][413]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:23:33 PM
[2016.04.02-21.23.33:512][413]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.2073284 seconds
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Performing 2 actions (3 in parallel)
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info [2/2] Link UE4Editor-game_arpg-1232.dll
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-1232.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-1232.exp
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Total build time: 8.48 seconds
[2016.04.02-21.23.33:513][413]LogMainFrame: MainFrame: Module compiling took 8.650 seconds
[2016.04.02-21.23.33:514][413]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.23.33:570][413]LogContentBrowser: Native class hierarchy updated for 'game_arpg' in 0.0019 seconds. Added 3 classes and 2 folders.
[2016.04.02-21.23.33:573][413]Warning: HotReload successful (0 functions remapped 0 scriptstructs remapped)
[2016.04.02-21.23.33:887][413]LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 1984 classes and 351 folders.
[2016.04.02-21.23.33:887][413]Warning: HotReload took 9.0s.
[2016.04.02-21.23.34:695][507]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.34:695][507]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.04.02-21.23.34:695][507]PIE: New page: PIE session: TopDownExampleMap (Apr 2, 2016, 12:23:34 PM)
[2016.04.02-21.23.34:695][507]LogPlayLevel: Creating play world package: /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap
[2016.04.02-21.23.34:726][507]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030663s)
[2016.04.02-21.23.34:727][507]LogAIModule: Creating AISystem for world TopDownExampleMap
[2016.04.02-21.23.34:728][507]LogPlayLevel: PIE: World Init took: (0.001379s)
[2016.04.02-21.23.34:728][507]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap to /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap (0.032621s)
[2016.04.02-21.23.34:791][507]LogInit: XAudio2 using 'Speakers (2- Logitech G930 Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
[2016.04.02-21.23.34:799][507]LogInit: FAudioDevice initialized.
[2016.04.02-21.23.34:831][507]LogWorld: Game class is 'game_arpgGameMode'
[2016.04.02-21.23.34:836][507]LogWorld: Bringing World /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap up for play (max tick rate 0) at 2016.04.02-17.23.34
[2016.04.02-21.23.34:837][507]LogWorld: Bringing up level for play took: 0.003967
[2016.04.02-21.23.34:839][507]PIE: Info Play in editor start time for /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap -0.368
[2016.04.02-21.23.34:840][507]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.38:557][936]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.38:588][936]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.24.57:909][530]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.24.57:940][530]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/TopDownCPP/Maps/TopDownExampleMap' took 0.032
[2016.04.02-21.24.57:946][530]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TopDownCPP/Blueprints/TopDownCharacter] ([1] browsable assets)...
[2016.04.02-21.24.57:980][530]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/TopDownCPP/Blueprints/TopDownCharacter.TopDownCharacter]
[2016.04.02-21.24.57:980][530]OBJ SavePackage: Finished generating thumbnails for package [/Game/TopDownCPP/Blueprints/TopDownCharacter]
[2016.04.02-21.24.58:027][530]LogSavePackage: Save=39.31ms
[2016.04.02-21.24.58:028][530]LogSavePackage: Moving '../../../../../../Users/Clowd/Documents/Unreal Projects/game_arpg/Saved/TopDownCharacter_Auto26074086F4F02D4408C3ABB8BAC8DEE94.tmp' to '../../../../../../Users/Clowd/Documents/Unreal Projects/game_arpg/Saved/Autosaves/Game/TopDownCPP/Blueprints/TopDownCharacter_Auto2.uasset'
[2016.04.02-21.24.58:030][530]LogSavePackage: Total save time: 48.28ms
[2016.04.02-21.24.58:030][530]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Clowd/Documents/Unreal Projects/game_arpg/Saved/Autosaves/Game/TopDownCPP/Blueprints/TopDownCharacter_Auto2.uasset
[2016.04.02-21.24.58:030][530]LogFileHelpers: Auto-saving content packages took 0.089