My code didn’t have any trouble with 4.16 however when moving it to 4.17 it seems that Blueprint Update Animation is ran faster than it should. I access types of none the first time through. I’ve also posted the band-aid I used to get around this error. It just skips the first time Blueprint Update Animation is called. This seems to fix everything, however I’d like to bring it to someone’s attention to have it looked at. There’s no crashing that happens, just errors after testing.
It is valuable to note that the variables that are being set have relation to camera and VR components.