After creating a custom collision channel and restarting the engine the collision is not saved. I know that in 4.0 you had to hit “Set As Default” but that option is permanently greyed out now for me. Any ideas?
Hey Gary_Effin_Oak,
A fellow user had the same issue yesterday. Here is a link to the post: https://answers.unrealengine.com/questions/52391/bug-project-collision-channels-not-keeping-after-s.html. It is a now a bug in our database.
Sorry for the inconvenience.
Hey Gary_Effin_Oak (had to type that awesome name),
I have found a workaround for now if you are interested.
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Just open up a previous version (I used 4.1.1)
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Create a blank project
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Create the channels you want
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Click “Set as default”
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Open the DefaultEngine.ini (from the blank project), and copy the “+DefaultChannelResponses” entries under “[/Script/Engine.CollisionProfile]”
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Paste them into the DefaultEngine.ini (from the project that wont save
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Make sure the ECC_GameTraceChannel#'s increment properly
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Save the file
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Profit?