Hi there,
i have the same Problem as a lot of People with the packaging.
I tryed to package the tappie chicken game and other examples from the marketplace. But at every mode (Windows, android…) it doesn’t finish. I tryed some workaraounds but nothing helped me.
I don’t use Visiual Studio. I make all with Blueprints.
Heres the Logfile:
LogInit:Display: Running engine for game: TappyChicken
LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
LogInit: API Version: 2215663
LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.3
LogInit: Command line:
LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: BEREGRON-PC
LogInit: User: Beregron
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.312822 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 64.52 MB used, 64.52 MB peak
LogMemory: Process Virtual Memory: 40.26 MB used, 40.26 MB peak
LogMemory: Physical Memory: 3493.05 MB used, 16355.02 MB total
LogMemory: Virtual Memory: 270.70 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 580 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1487MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1041 MB (70% of 1487 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 97MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 20191 objects as part of root set at end of initial load.
LogUObjectAllocator: 3997440 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Lautsprecher (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.05s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0094 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/TappyChicken/Content/Maps/TappyChickenMap.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000184F84A0
LogMaterial: Missing cached shader map for material M_TappyChickenNumbers_10, compiling.
LogMaterial: Missing cached shader map for material M_Feathers_01, compiling.
LogMaterial: Missing cached shader map for material M_PanningBG_Alpha, compiling.
LogMaterial: Missing cached shader map for material M_PanningBG_Opaque, compiling.
LogMaterial: Missing cached shader map for material M_BG_Sky, compiling.
LogMaterial: Missing cached shader map for material M_TappyChicken_UI_01_Alpha, compiling.
LogMaterial: Missing cached shader map for material M_Egg, compiling.
LogMaterial: Missing cached shader map for material M_EggCollection_01_Filtered, compiling.
LogMaterial: Missing cached shader map for material M_TappyChicken_UI_01_Opaque, compiling.
LogMaterial: Missing cached shader map for material M_TappyChicken_01, compiling.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world TappyChickenMap
Cmd: MAP CHECKDEP
MapCheck: New page: TappyChickenMap - Aug 9, 2014, 4:38:50 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [38.001ms] ==========
LogFileHelpers: Loading map ‘TappyChickenMap’ took 2.163
LogCollectionManager: Loaded 0 collections in 0.001287 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 7.99 seconds (BP compile: 0.54 seconds)
LogSlate: SRTH: 000000000EBDBDC0, 848 x 715
LogRenderer:Warning: Reallocating scene render targets to support 848x720.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDenied
Access Denied8AAC62DB5DAC65F1rqy2o+2G+ervu1yz4dznrS9l8hpm6mzgOT1dGz/MUYPag3ugfL7uXV7SGNJG9GEL
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDenied
Access Denied5CFF530E0DB6670BnfZWcVA5gE/XDTdxHXnG08ZpJG1uFz1GKJVyPMa/xIx0uyg8J+pgahWK4RF91KRs
LogAssetRegistry: Asset discovery search completed in 3.3929 seconds
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDenied
Access Denied8AAC62DB5DAC65F1rqy2o+2G+ervu1yz4dznrS9l8hpm6mzgOT1dGz/MUYPag3ugfL7uXV7SGNJG9GEL
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDenied
Access Denied5CFF530E0DB6670BnfZWcVA5gE/XDTdxHXnG08ZpJG1uFz1GKJVyPMa/xIx0uyg8J+pgahWK4RF91KRs
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=E:/UnrealEngine4/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=E:/UnrealEngine4/TappyChicken/AndroidGame -pac
MainFrameActions: Packaging (Android (All)): kage -Android -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -obbinapk -utf8output -NoCompile
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2014-08-09_14.39.13
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\UnrealEngine4\TappyChicken\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealEngine4\TappyChicken\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=
MainFrameActions: Packaging (Android (All)): “C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TappyChicken
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: API Version: 2215663
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Command line: E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationT
MainFrameActions: Packaging (Android (All)): ool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:927][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:977][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:989][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:995][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:004][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:006][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:006][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:011][ 0]LogInit: Computer: BEREGRON-PC
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:011][ 0]LogInit: User: Beregron
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogInit: High frequency timer resolution =3.312822 MHz
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Process Physical Memory: 64.34 MB used, 64.34 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Process Virtual Memory: 40.15 MB used, 40.15 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Physical Memory: 3939.25 MB used, 16355.02 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Virtual Memory: 270.76 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:102][ 0]LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:933][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:066][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:107][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:218][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:219][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:219][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:237][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:249][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:454][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:454][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:580][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: 2 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: warning: implicit truncation from ‘half4’ to ‘vec3’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:283][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:283][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff02165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefbfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefc14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff07c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff08629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:610][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Unhandled Exception: 0x00000001
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:610][ 0]LogWindows: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff02165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefbfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefc14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff07c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff08629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:612][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:626][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 14,5528324s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Android (All)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unr
MainFrameActions: Packaging (Android (All)): eal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1450_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_cd8_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=E:/UnrealEngine4/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=E:/UnrealEngine4/TappyChicken/AndroidGame -pac
MainFrameActions: Packaging (Android (All)): kage -Android -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -obbinapk -utf8output -NoCompile
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2014-08-09_14.42.35
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\UnrealEngine4\TappyChicken\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealEngine4\TappyChicken\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=
MainFrameActions: Packaging (Android (All)): “C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TappyChicken
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: API Version: 2215663
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Command line: E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:410][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:463][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:475][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:482][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:490][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:491][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:491][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:497][ 0]LogInit: Computer: BEREGRON-PC
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:497][ 0]LogInit: User: Beregron
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogInit: High frequency timer resolution =3.312822 MHz
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Process Physical Memory: 64.33 MB used, 64.33 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Process Virtual Memory: 40.14 MB used, 40.14 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Physical Memory: 3937.57 MB used, 16355.02 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Virtual Memory: 270.76 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:580][ 0]LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:428][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:549][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:589][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:698][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:698][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:699][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:717][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:728][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:929][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:929][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:978][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: 2 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: warning: implicit truncation from ‘half4’ to ‘vec3’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f2165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ebfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ec14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f7c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f8629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:447][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Unhandled Exception: 0x00000001
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:447][ 0]LogWindows: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f2165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ebfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ec14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f7c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f8629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:448][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:454][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 12,9107384s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Android (All)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unr
MainFrameActions: Packaging (Android (All)): eal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDenied
Access Denied9BA647325B5FE03FrQS0bHOoHZwhzIHhI5V81VkBr3Xhdero8dWiss8uoRJZR2s4kqxNENklyqgCvs2f
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDenied
Access Denied9BA647325B5FE03FrQS0bHOoHZwhzIHhI5V81VkBr3Xhdero8dWiss8uoRJZR2s4kqxNENklyqgCvs2f
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1910_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_cd8_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=E:/UnrealEngine4/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=E:/UnrealEngine4/TappyChicken/AndroidGame -pac
MainFrameActions: Packaging (Android (All)): kage -Android -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -obbinapk -utf8output -NoCompile
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2014-08-09_14.51.26
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\UnrealEngine4\TappyChicken\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealEngine4\TappyChicken\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=
MainFrameActions: Packaging (Android (All)): “C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TappyChicken
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: API Version: 2215663
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Command line: E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationT
MainFrameActions: Packaging (Android (All)): ool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:832][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:886][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:901][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:908][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:914][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:917][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:917][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:923][ 0]LogInit: Computer: BEREGRON-PC
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:923][ 0]LogInit: User: Beregron
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogInit: High frequency timer resolution =3.312822 MHz
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Process Physical Memory: 64.33 MB used, 64.33 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Process Virtual Memory: 40.14 MB used, 40.14 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Physical Memory: 4080.51 MB used, 16355.02 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Virtual Memory: 270.76 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:005][ 0]LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:804][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:930][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:967][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:073][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:073][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:073][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:091][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:102][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:293][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:293][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:343][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: 2 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFCachedPointIndirectLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFCachedPointIndirectLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: warning: implicit truncation from ‘half4’ to ‘vec3’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:218][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:218][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Pa (post truncated)