My game works fine in editor and packaged for android (38MB), when I try with HTML5 some problems arise:
Loading take too long then browsers ask to stop javascript (both Chrome and Fireforx):
Starting level (main menu) loads fine, I don’t use UMG or anything, only 2D sprites, when trying to Open a new level it fails:
Firefox: “Error: Uncaugh TypeError: Cannot read property 'replace’of null”
Chrome: “Error: TypeError: sBase64 is null”
If you want to try it by yourself here it is the link:
http://files.denysalmaral.com/games/crabbyball/index.html
Thanks
This is a bug which has been fixed in master -
Launching HTML version appears to build, opens browser, downloads then starts ‘running’ and stops with above error. HTLM Log LogHTML5Launch:Display: Starting UE4 ... LogHTML5Launch:Display: Command line: ../../../CubeMark/CubeMark.uproject ...
Thanks @Ankitkk , then I will wait for next update to try HTML5 again.
Hi. This problem is still present with 4.7.4
Hey piXelicidio,
I’ve spoken with Ankitkk and it seems that this fix didn’t make it in for the updated version of 4.7.4. We’re looking more towards 4.8 for this to be implemented.
Cheers!
Hi, that’s ok, thanks.
regards!
You’re welcome. Please let us know if you have any further questions.