Hi guys,
I have a GameMode blueprint class, it always compile failed on project load, i can fix it and compile and save it. But it compile failed on next time i open the project, every time.
The situation is:
Cheers
Omega
Hi guys,
I have a GameMode blueprint class, it always compile failed on project load, i can fix it and compile and save it. But it compile failed on next time i open the project, every time.
The situation is:
Cheers
Omega
I have solved this problem by change a strategy: record the character reference in a variable on GameMode. and UI_ACTION have a function to get it from gamemode and set to statusTarget variable. it just move the logic in up picture to a function and call it, but it works well.
Hope this can help you guys!
Cheers
Hi Omega,
I am happy to hear this is no longer an issue for you. I will mark this as answered for tracking purposes.