4.7.6 - Capsule Triggers spam OnActorBeginOverlap events

If I make a new project using top down template, add three triggers to map - a box, a sphere, and a capsule - and hook up print strings to them like so in level blueprint:

43264-bug.jpg

…when I run level, I see capsule trigger sometimes firing off 3-4 times or more while running through it. other shapes behave normally, only firing off once while passing through them.

If I scale capsule up by 20x, problem seems to get more pronounced, and it will sometimes fire off 20 or more times while running through it. This doesn’t seem to happen to EndOverlap events though.

Hi 0cme,

Thanks for report! I was able to reproduce this occasionally in 4.7.6, however when testing in 4.8 Preview 3, issue no longer occurred. If you see same behavior in latest 4.8 Preview, please let us know. Thanks!

Awesome - thanks very much!