Hello to you guys working hard on UE4 for us (how sweet, feels !)
The engine is amazing for the moment but I would like to report what seems to be like a little physics bug.
Its in the construction example scripts map (Blueprints_Advanced).
At a moment, you have a door, which opens itself regarding the position you are facing it, if you manage to quickly open it from a side, and position yourself fast in the other side by getting around while its opening, you can be pushed by the door, if that happends, you will have a constant velocity, like if you were flying, the problem, is that state of flying at constant velocity seems to ignore collision detection, which allows you to go through walls ! Only when you move your character, things get back to normal, and you start falling in the endless void !
Sure it’s only an example here, but imagine someone which creates a real game which relies on the same physics and/or door script, people will find this exploit, and glitch the map !
I’m not sure to be very precise when I explain the bug, so I’ll upload a gif to show it more precisely :
Image 1 shows what i’m talking about,
Image 2 shows the first place you have to go,
Image 3 shows the second place you’ll have to go quickly while the door is still opening by getting around the door’s corner,
Image 4 shows the endless void after succeeding the map collision exploit ! It requires some skills but it’s far from impossible to reproduce.
maybe its nothing important but we never know,
thank you for your time and keep beeing awesome !