Hello,
I have got a simple question regarding moving static meshes and performance.
This is a simple BP Actor with a static mesh and I want it to appear to move, From X location to Y location based on player distance from the mesh. The three ways I can imagine it to happen is -
- Using a “move component to” node. (Triggered by a box collision) (Physics moving but no constant calculations)
- Using a timeline to move it. (Triggered by a box collision) (Physics moving but no constant calculations)
- Using materials to move it. (By using world position offset) (Physics static but I would assume constant calculation of material)
So, which of the following three methods would be the best (performance wise) considering this has to happen on a mobile device. I do not care about physics interaction, I just want the mesh to move/appear to move relative to the player distance from the static mesh
Thank you for your help in advance.