Having trouble finding an error. UE4 editor crashes on me when I run my game and execute a recent blueprint change but crash does not happen when I step through blueprint. How can I find culprit?
MachineId:2FB236494498CBDAFF7EB8BEB160B3A3
EpicAccountId:4f9c89767fa344bcb94145261e64a2bd
Access violation - code c0000005 (first/second chance not available)
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msvcr120
UE4Editor_MediaAssets!FMediaTextureResource::UpdateDeferredResource() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\mediaassets\private\assets\mediatextureresource.cpp:111]
UE4Editor_Engine!FDeferredUpdateResource::UpdateResources() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\texturerendertarget.cpp:128]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenerendering.cpp:1542]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
23’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]