Add impulse toward where player facing

what I need is normal impulse caculation from projectile itself so I can’t use projectile component

because that is incompatible with physics simulation.

if there was “Set X vector " or " set local vector” i could solve this problem. but there isn’t.

Is there any way to launch projectile to where player facing without projectile component?

You can get an actor’s facing direction vector by using GetActorForwardVector, and multiply that by whatever value you want, and use that as the impulse.

thanks! that works well.

the muliply value is suitable at 300000