Adding Actors in Blueprint while preserving positions from scene

I’m using UE4.7.2 and I’ve been following this tutorial. Somewhere in between he selects multiple actors from WorldOutliner and makes a new blueprint where actors are positioned exactly as they were in the scene.

The option used was from Blueprint section of actors and selecting Replace With Composed Blueprint. I can’t see that in UE4. So what is an alternative?

In case the link doesn’t work, here it is again A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums , so it’s a video about setting check points, 8th minute.